Kobold / +13 at ECL1 (RotD/ Web) : Small humanoid (or Dragon, heh), 30 ft speed, -4 Str/+2 Dex/-2 Con, Slight build, Darkvision. Comes with its peculiarities, but it’s a classic Rogue race. Kenku / +13 at ECL 1 (MM3): Small humanoid, 30 ft speed, -2 Str/+2 Dex, +4 move silently, Mimicry, good flanker. This is just lovely, the number one choice for sneaky people, since it combines excellent stats and flavour, without being too weird. Whisper Gnome / +13 at ECL 1 (RoS): Small humanoid, 30 ft speed, -2 Str/+2 Dex/+2 Con/-2 Cha, +2 Spot, +4 move silently, +2 Listen, Darkvision, Silence SLA. Unless you need Wisdom, it has overall better stats than the Jermlaine, and a free feat. If you don’t mind being a “miniature bipedal dinosaur”… see above. Muckdweller / +15 at ECL 1 (SK): Tiny monstrous humanoid, 20 ft speed/20 ft swim, -6 Str/+6 Dex/-2 Cha, Weapon Finesse. Beware the peculiarities of having 0 ft reach in combat. And with +6 to Wis, you’ll make a hilarious Ninja or Swordsage. If you don’t mind being a… lil fey rat, by all means, give it a go. You can play that because the D&D v.3.5 Accessory Update booklet gives it an LA 0. Jermlaine / +15 at ECL 1 (MMII): Tiny fey, 40 ft speed, -8 Str/+6 Dex/-2 Con/-2 Int/+6 Wis/-6 Cha. That’s not the only thing to take into account, of course, it’s just… your head start. (Your total modifier will be higher, depending on how well you rolled for Dexterity.) Races are sorted in order of that number, normalised for ECL (which is 1 for all races without Level Adjustment). The number next to each race is your Hide modifier as you begin play at 1st level, including the race’s boost to Dex, size and racial bonuses, and assuming you put max ranks in it. Cha: Directly affects stealth if you dip Marshal and take Motivate Dexterity.Wis: This is important for Rangers, Ninjas, Swordsages, and anyone who wants Stealth for scouting. Int: Directly affects stealth if you go (or dip) Factotum, always useful to skillmonkeys.Con: Has nothing to do with stealth, just the regular life-saving attributes of hit points and Fort saves.Dex: Has everything to do with stealth!.(Minus the conveniently colour-coded fonts. Here, I’ll use the traditional Handbook format. Also check out JaronK’s Guide to Scouting – it lists what can detect you (darkvision, blindsense, blindsight, etc), and how to avoid each of them. Dipping other classes and dabbling into magic is addressed, but playing full-casters who happen to be stealthy is not. This handbook is for professional sneaky people – basically rogues, rangers and their variants.
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